Demystifying Soft Object References | Inside Unreal Λήψη

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  • 16 მაი. 2020

  • This week Christian Allen will provide an overview of Hard & Soft Object references in Blueprints, why the differences are important to know about, and how you can utilize Soft Object references in your project to help with memory management. Watch Inside Unreal live at twitch.tv/unrealengine, Thursdays @ 2PM ET DISCUSSION THREAD https://forums.unrealengine.com/unrea... TRANSCRIPT https://epicgames.box.com/s/9qqwbnb5x... NEWS A first look at Unreal Engine 5 https://www.unrealengine.com/blog/a-f... Epic Online Services featuring Epic Account and Game Services https://www.unrealengine.com/blog/epi... With top-notch visuals and design, Lies Beneath pushes the boundaries of the Oculus Quest https://www.unrealengine.com/develope... Exploring the depths of the new Sky Atmosphere system https://www.unrealengine.com/blog/exp... COMMUNITY SPOTLIGHTS The Invitation https://the-invitation-game.com/ Dogfight https://www.samuelwalsh.co.uk/work/do... Ruth’s Journey http://niftyllamagames.com/ruthsjourney/

Σχόλια

  • Kenan Maraşlı
    Kenan Maraşlı 4 თვის წინ

    9:35

  • hard mode
    hard mode 4 თვის წინ

    lol the first time they said "it just works" could have been coincidence,now l know you are dissing Bethesda Software

  • S Aurelius
    S Aurelius 4 თვის წინ

    So awesome to see this engine at work. I can't wait to see how well the engine perform in games like Unreal Tourna....I mean Fortnite 2!

  • Dylan DiGregorio
    Dylan DiGregorio 4 თვის წინ

    "simple project" I'm dead

  • Dave Poo
    Dave Poo 4 თვის წინ

    1:08:00

  • ChingLish
    ChingLish 4 თვის წინ

    its 2020 and Unreal Devs are still using Shinbi as a showcase model, that's some best girl level of dedication lmao

  • Alex
    Alex 4 თვის წინ

    Very useful video!

  • SerKikoSmore
    SerKikoSmore 4 თვის წინ

    Showing love for Shinbi.

  • Juris Perkons
    Juris Perkons 4 თვის წინ

    Wait, it actually really can be de-mystified? I am intrigued... 8)

  • THEAETIK
    THEAETIK 4 თვის წინ

    Dauntless is a perfect example for this video. Earlier in the beta phase, moving back to the town hub would always take over 40 seconds of load time with little or many players in the scene all because of so many hard references. Thanks for making this video.

  • SupinePandora43
    SupinePandora43 4 თვის წინ

    will UE5 receive built-in soft-object physic support?

  • Rafael Alfaro
    Rafael Alfaro 4 თვის წინ (რედაქტირებული)

    This is really interesting, anything that helps me with better performance is a welcomed subject.

  • Hữu Nguyễn
    Hữu Nguyễn 4 თვის წინ (რედაქტირებული)

    Stream starts from

  • S. V
    S. V 4 თვის წინ

    Always watch, rarely comment. "Hands down the most useful thing to improve your game with" always just kinda ignored Soft Ref and did everything with just Default since it was an unknown factor to me on how to use these". This literally cut my memory usage in half. Cant thank y'all enough for these amazing weekly educational vids.

  • Ben Askren
    Ben Askren 4 თვის წინ

    Where's that "Stream starts from..." comment?

  • Brammuda Depe
    Brammuda Depe 4 თვის წინ

    this is great :)

  • 23 Savage
    23 Savage 4 თვის წინ

    In a few years time is going to pass by in the blink of an eye, and we’ll be looking at an unreal engine 6 demo. I remember when we were still on 3 feels like it was just yesterday lmao.

  • Richard Ziegler
    Richard Ziegler 4 თვის წინ

    Time to optimize some VR projects!

  • steven morales
    steven morales 4 თვის წინ

    These graphics are amazing

  • Mark John
    Mark John 4 თვის წინ

    I miss my main Shinbi =(