Demystifying Soft Object References | Inside Unreal Λήψη

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  • 16 მაი. 2020

  • This week Christian Allen will provide an overview of Hard & Soft Object references in Blueprints, why the differences are important to know about, and how you can utilize Soft Object references in your project to help with memory management. Watch Inside Unreal live at, Thursdays @ 2PM ET DISCUSSION THREAD TRANSCRIPT NEWS A first look at Unreal Engine 5 Epic Online Services featuring Epic Account and Game Services With top-notch visuals and design, Lies Beneath pushes the boundaries of the Oculus Quest Exploring the depths of the new Sky Atmosphere system COMMUNITY SPOTLIGHTS The Invitation Dogfight Ruth’s Journey


  • Kenan Maraşlı
    Kenan Maraşlı 6 თვის წინ


  • hard mode
    hard mode 6 თვის წინ

    lol the first time they said "it just works" could have been coincidence,now l know you are dissing Bethesda Software

  • S Aurelius
    S Aurelius 6 თვის წინ

    So awesome to see this engine at work. I can't wait to see how well the engine perform in games like Unreal Tourna....I mean Fortnite 2!

  • ChingLish
    ChingLish 6 თვის წინ

    its 2020 and Unreal Devs are still using Shinbi as a showcase model, that's some best girl level of dedication lmao

  • SerKikoSmore
    SerKikoSmore 6 თვის წინ

    Showing love for Shinbi.

  • Dylan DiGregorio
    Dylan DiGregorio 6 თვის წინ

    "simple project" I'm dead

  • Dave Poo
    Dave Poo 6 თვის წინ


  • Rafael Alfaro
    Rafael Alfaro 6 თვის წინ (რედაქტირებული)

    This is really interesting, anything that helps me with better performance is a welcomed subject.

  • Juris Perkons
    Juris Perkons 6 თვის წინ

    Wait, it actually really can be de-mystified? I am intrigued... 8)

  • shaq mobile
    shaq mobile 2 კვირის წინ

    Thank you! Christian is awesome. He did a similar soft object reference presentation a few years ago for our unreal meetup and it was awesome. Hope all is well.

  • Alex
    Alex 6 თვის წინ

    Very useful video!

    THEAETIK 6 თვის წინ

    Dauntless is a perfect example for this video. Earlier in the beta phase, moving back to the town hub would always take over 40 seconds of load time with little or many players in the scene all because of so many hard references. Thanks for making this video.

  • Taylor Ellis
    Taylor Ellis 6 თვის წინ

    How to use Epic Online Services though is a mystery as a solo indie that has to learn from scratch from docs and tutorials. The official Unreal Tutorial videos died long ago it seems.

  • TechNova45
    TechNova45 6 თვის წინ

    I wonder if it's the same for C++ like having a raw pointer or a TSubClass

  • Matinator
    Matinator 6 თვის წინ (რედაქტირებული)

    Did the exanole have to be half naked shinbi? (:

  • SupinePandora43
    SupinePandora43 6 თვის წინ

    will UE5 receive built-in soft-object physic support?

  • Ronald Dumb
    Ronald Dumb 6 თვის წინ (რედაქტირებული)

    Soft Object Ref is like PayPal and your credit cards in your bank! You can change it! :)

  • Brammuda Depe
    Brammuda Depe 6 თვის წინ

    this is great :)

  • steven morales
    steven morales 6 თვის წინ

    These graphics are amazing

  • Anant shah
    Anant shah 6 თვის წინ

    How to make Many Weapon System (Pick,Equip,Unequip,AutoDrop,Drop) like Fortnite Charectors